Lo-fi to Hi-fi in UX Design
In today’s industry, user experience design has become increasingly important. Prototyping plays a vital role in the process of creating a successful user experience, but for us, prototyping is still one of the most confusing parts of the UX design process. No wonder it’s unclear — a prototype can be almost anything, from a series of paper sketches representing the different screens or states of an app to a fully-functional.
The primary goal of building a prototype is to test designs and product ideas before creating real products. Your product’s success is directly related to whether you test it or not. when you really design the app out you need to spend a long time on the layout, coding, colour also you need to spend money. Moreover, if the finished product is directly designed without Prototype testing, and there is a high possibility that the finished product will fail. Prototypes don’t necessarily look like final products — they can have different fidelity. So the prototype is usually in three parts 1. Low-Fidelity Wireframes 2. Medium Fidelity Wireframes 3.High-Fidelity Wireframes
Low-Fidelity (Lo-fi) prototyping is a quick and easy way to translate complexity design concepts into tangible and circle artifacts. The most vital role of lo-fi prototypes is to test functionality rather than the visual elements of the product. It was divided into 3 basic characteristics:Visual design(simple shapes of elements, basic visual hierarchy, etc.). Content( Only key elements of the content). Interactivity. There are many benefits to lo-fi, early testing, support rapid experimentation. and it allows you to think quickly and develop better later without wasting time, money or energy on thinking various details.
High Fidelity (Hi-fi): prototypes appear and function similar to the actual product. the designer usually creates high-fidelity prototypes when they have a solid understanding of what they are going to build and they need to either test it with real users or get final-design approval from stakeholders. It helps the designer to think more deeply about visual appearance, colour, and a better layout. however, it needs to spend more money and time.
Mid-Fi (middle-fidelity) can help the designer to communicate with others also how aesthetic features can support essential functionalities. without thinking colour and elements etc.
Each method is effective and useful for the UI design process, and if used properly, can test an idea more appropriately and quickly before proceeding with hi-fi. Therefore, every process is essential when designing the form and function of a product. Each tool has its purpose, and sometimes it is also a good way to draw some sketches quickly with a pencil firstly.